• pick teams

    Minimum 2 players to a team
    (Otherwise it's not a team - duh)

  • roll dice
    • Each team rolls the dice to determine order of play.
    • Highest roll goes first.
    • Team to the left goes next and so on.

  • roll & play
    • First team rolls the dice.
    • The numbered die tells you how many spaces to move down the board.
    • The action die tells you whether you will draw or act out.
    • The player who is going to draw or act picks a card from the top of the deck. (All team memebers must take turns drawing or acting)
    • You will notice color categories.
    • Draw or act from the color category on the card thatmatches the color your game piece is on. This is not rocket science.
    • If you don’t know WTF your word/phrase means, Click here to visit our dick-sho-nary for definitions.
  • Draw
    • Flip over timer.
    • Draw or act.
    • NO TALKING.
    • No drawing numbers or letters.
    • ONLY YOUR TEAM MAY GUESS WHAT YOU ARE ATTEMPTING TO DRAW or act (unless you are on an Orgy Square - see Specialty Square Rules).
    • IF ONE OF YOUR TEAM MEMBERS GUESSES CORRECTLY BEFORE THE TIME RUNS OUT, ROLL THE DICE AND GO AGAIN.
    • IF NO ONE GUESSES CORRECTLY, YOUR TURN IS OVER AND THE TEAM TO THE LEFT OF YOU ROLLS THE DICE AND STARTS THEIR TURN.

First team to the end of the board wins.

Team

All team members must take turns drawing/acting.

Dick-Sho-Nary

If you find yourself staring at a card asking yourself "what the fuck does this even mean?", you can look up the definition in the Draw What dick-sho-nary located at the top our website.

NOTICE: this dictionary is filled with HIGHLY offensive material.
Mime
Speciality Squares
Orgy Squares
  • All teams may guess!!! Any team may guess what the person is drawing or acting out.
  • The first team to get it right wins and rolls the dice -- it is now their turn.
  • After their turn has ended, the team to the left goes and so on.
Mime

No-No Squares
  • If you land on a no-no square, you must go back and place your game piece in the the closest rehab area located just off the game path.
  • Your turn is over.
  • When it is your turn again, roll the dice and begin down the game path, starting your count on the first square out of REHAB (THE ONE WITH THE ARROW).
Mime

go-go Squares
  • IF YOU LAND ON THIS SQUARE, YOU DOUBLE YOUR ROLL.
  • IN CASE THAT WASN'T CLEAR ENOUGH, IF YOU ROLL A 4 AND LAND ON A GO-GO SQUARE, MOVE 4 MORE SQUARES DOWN THE BOARD. GOT IT? GOOD.
Mime
Steals
Dick Move

    If a team is unable to correctly guess a drawing or acting before their time is up, another team may choose to pull a dick move after the timer has expired. Which means that team will have one chance to correctly guess the drawing or acting. If a team successfully guesses the drawing or action, they will roll the numbered die and send the team whose drawing or action they guessed back down the board. What a dick move. If a team guesses wrong, they will lose their next turn.

Dick Move

Super Creeper Cap
Super Creeper Cap

    You may want to implement a 3 turn maximum for your house rules. This prevents super duper creepy perverts from running away with the game. The way this would work would be, after they have guessed 3 drawings or actions in a row, they roll the dice and their turn is over. They begin their next turn as everyone else does, by rolling the dice. So basically, they get a double roll for guessing 3 correctly.


You May Choose to Play For Points!

    The first team to get 5 points wins!!! (Or any number your group decides to play to.) Teams will roll to see who goes first. The team going first will roll and move down the board. Depending on what the action die lands on, they’ll either need to draw or act out the word or phrase from the corresponding category that the game piece is on. If the team guesses correctly, they are awarded a point. It is now the next teams turn. If the team does not guess it right they get no points and it’s still the next team's turn. The first team to 5 points wins! If you land on a No-No Square, you lose your turn and go to Rehab. If you land on a Go-Go Square, it doubles your roll. If the team guesses correctly after landing on a Go-Go Square, they are awarded 2 points! In the unlikely event that a team reaches the end of the board before the game has ended, the team will continue their roll through the start of the board. For example, if there are 2 spaces left before the end and you roll a 5, count the roll to the 3rd square of the beginning of the board.


That's It. Easy, Huh?